Follow 11523. A handicap system might be needed, New comments cannot be posted and votes cannot be cast, Press J to jump to the feed. I'll post both later. SolForge is a free to play digital trading card game designed for cross-platform and mobile play. The game will pay for itself. You were given 500 gold to spend with at the start...and player packs started at 520 gold. Tell people in advance if you're going to miss deadlines. Your real answer requires internal information about how people spent money compared to with other FTPs. The first walks away with 30 $, 2nd gets 20 $, 3rd and 4th get 10 $, 5th - 8th get 5 $. Therefore, while there was a small loyal fan base (I think the mechanical game is head and shoulders above Hearthstone) it was prohibitive to new players and it required Kaelari’s third party site to really make the game fun (good matchmaking, card trading, chat, agreements to not use broken cards since rebalance was so rare). However, Stoneblade determined that players were getting too much out of draft, and reduced the rewards many times. I think the ladder wipe was incredibly important in the demise (acknowledging stuff like cash flows and Free Range relationship wasn’t public information). SolForge is a digital card game created by Stone Blade Entertainment in which you build a thirty card deck using cards from your collection and battle other players from all around the world. SolForge was a free-to-play digital collectible card game by Stone Blade Entertainment. This tripped up many card designs internally. Yes, you always have super passionate fans and that's a good thing, but I often felt that for some reason, SolForge's community was particularly deaf when it came to taking criticism of the game seriously. [10][11][12], Ben Barrett, writing in Rock, Paper, Shotgun, found the game had the "addictive nature synonymous with the genre", and found himself logging in almost daily to play. SolForge is the next evolution in Collectible Card Games from the makers of the Ascension Deckbuilding Game! 4) Very little free stuffYou got a pack every now and then and sometimes, if they screwed up, you also got other stuff. I forgot about the time-out scummers; you’re bang on. There they duel and hone their skills as they wait for the time when the SolForge is ready to bend its will to the one it deems worth… Thank you, I forgot the power creep. So all together now: nonexistent story mode/single player means forcing newbies in PvP where bad algorithm pummels the crap out of them, and no way to get good (legendary) cards without spending gobs of money or playing for about 3-4 months straight to cobble together a halfway decent deck that can win in PvP, getting stomped and losing all the while. If the state of the game changes where we are able to create a trainer it will be listed on our requests page. How do you match new players and experienced players in a timely fashion? You just had to wait until it somehow became the card of the month, and if it wasn't, tough shit. (The Android version was released just as this document was finalized We previously evaluated this title and a trainer was not possible or the game is multiplayer/online only so it has been marked as RETIRED. When the game lasts to rank 4, then you can still get a card to level 3 even if you did not draw it one round. I think from a Gameplay perspective the biggest mistake was that while Solforge was easy to learn, it was too hard to grasp more advanced concepts. Spiritstone Sentry effectively reduced the cost of sacrifice effects to 0, and prevented any future sacrifice synergies from being printed. My primary concern has increasingly become that digital TCG's/CCG's may simply impossible to develop for with the expectation of profitability due to how small the playerbase in general is. Is there a cool legendary you wanted, or a cool alternate art card you wanted to complete your collection? 6 years ago. Solforge, you dissappointed me after the new client release, but you will never die from my heart. You can click on random stuff on the field while you're bored and stuff is happening. I have never experienced, in any of these communities, what happened with SolForge. The SolForge client dropped the connection while games were underway. SolForge is a good, interesting game, providing you get used to its unique brand of swinginess. Its first expansion, “Rise of the Forgeborn,” was released on March 22, 2014. I will make sure not to make the same mistakes. Solforge has very little variance deck to deck in terms of building a deck to win in the first X number of turns; you basically just have a deck that works well at all times and probably works better in the mid to late game than it does early game. In the early Solforge sets, draft was a good way to get cards. This game sounds like it has a major Yugioh problem. SolForge. Hope that helps. Richard Garfield Talks About Cooperative King of Tokyo, Bunny Kingdom’s Release, and Reflections on Solforge and Netrunner. Popular Tags: David desJardins . Experienced players would commonly drop the game after a new set was released if they did not have a large amount of crafting dust stored up as there was no effective ways to get new cards. 6 years ago. Overall it had a bad perceived randomness to it - especially for newer players. Just give players an opportunity to enroll in a tournament that costs 1 $ entry. It sounds like they were slow, inflexible, and simply didn't care about the quality of the product so much as they cared about saving a buck here and there or minimizing overhead costs while investing money into all the wrong projects without even bothering to check if the end result was passable prior to release. I should make sure the app works properly the first time, so I don't have to redo it. ;). Solforge is a free to play game with generous daily rewards just for playing. So players would be rewarded for playing quickly, and even if someone decided to time you out, you would waste no more time than if they had simply spent 10-20 seconds per turn in the first place. If you're going to make your own TCG/CCG, I think the most important thing I can pass on to you, is to push for simplicity in your implementation. This is again something that has to do with community management. A lot of players who had drifted during the client refactor doldrums came back to give things a second chance, and the official ladder was a big draw. You CONSTANTLY had to leave games and reconnect. Please pay attention to the New Player Experience. Solfège is an exercise used for sight-reading vocal music in which each scale degree is assigned a coordinating syllable. If a new player can't get a competitive collection through draft, how are they supposed to? The cards and leveling system were balanced around games lasting this long. The current open beta version includes deckbuilding, collection management, online play, AI opponents, tournaments, drafts, and more. 5) Ever-changing release cyclePeople like when they know what to expect. Once the game was running, you'd see developers or their community managers a lot less on the online message boards. Each player begins with a deck of cards and 120 health points, they must play these cards and reduce the opponent's health zero to win the game. My friend and I have been trying to play a game for the past 20 minutes, and after each turn we need to exit the game and reload it. 2) Blatant power creepI know it's a TCG so of course there's power creep... SolForge did have a couple of cards that felt like copies of existing cards _ with an additional benefit _. The SolForge client dropped the connection while games were underway. I wasn't like this before the last big update. That's 90 $ in prizes and 10 $ in profit for you. Feel free to adjust these numbers to your liking... but the principle should be very clear. Some examples are cards like Spiritstone Sentry, Weirwood Patriarch, Killion Infinity Warden, and Rage of Kadras. Be careful to balance the needs of the npe vs the features for the rest of the game, Bad matchmaking was because there were few players. Players are able to experience Solforge absolutely free, and can grow their collection just by playing the game. This means that you can use a creature’s activations and abilities, and the creature will now attack the opponent during every attack phase. StarvingGamer. SolForge is a digital card game, released by Stone Blade Entertainment on August 13, 2013. +1 to this post! Its first expansion, “Rise of the Forgeborn,” was released on March 22, 2014. Eventually, Gary Games / Stoneblade gave up and they'd allow you to play against the AI to cross off your "daily game" from the to do list. Now I can't get enough of it! Are they supposed to drop $500 to get packs from 6 sets in order to compete? You go the way of Battleforge now, oh sweet game. If you can playtest the game physically, do that first to further reduce development time and allow you to go through more iterations before having to code them. There were also some other red cards in the second and following sets that were infinitely better than anything that came out in set 1. 6) (Next to) no Organized PlayIt's hard for me to realize that I forgot this in my first post as it's so blatantly obvious... (what's worse is that this was a Stoneblade problem BEFORE SolForge... they really should have known better as they also made Ascension, an excellent deck building game that's still my favorite gaming app. And you can buy tickets with money. Since the Story Mode was so bad, new players pretty much were forced to play online matches (and the daily rewards were almost entirely based on online matches). You either spend $300 or more dollars The last ray of hope for this dying world is the SolForge, an enormous spire of power, warmth and magic with origins predating history. Solforge got me through quick college papers too. Also, plan accordingly... don't set the bar too high for your developers in terms of development time; have a generous timeline so you can beat the milestones you're setting in advance. It's a very different game, but I feel like Fire Emblem Heroes did a much better job keeping it fun and light and drawing you back in all the time. Solforge, which is free to play, recently went live near Gen Con 2013, and is improving as we go, allowing for custom deck building now, and campaign and tournaments down the road. 1 turn of good or bad RNG would decide these games. I've demoed this game for Stoneblade at PAX East multiple times now. The 3 issues below are the ones I think are the main cause for the game's decline, Issue #1: Power creep accelerating the pace of the game. On top of that, there was no way to "impulse purchase" in the game. Wonderful! They're a great group of people. We currently don't have any SolForge trainers, cheats or editors for PC. Subject: David Sirlin asks SolForge, CCG supporters to leave his gaming website. The below are simply some of my own thoughts and opinions, and do not represent any company I have worked for in the past, present, or future :). You just had to play some games and it got so boring that some people promoted getting a second account so you could just auto-play against yourself and get the free stuff this way. Choc (born April 30, 1971), Andre "Dre" Lamont Dalyrimple a.k.a. There would be 15-20 cards on the public storefront at a time, these cards would be randomly selected from the pool of all available cards (with lower chances for higher-rarity cards to appear), and would rotate out every ~30 minutes to 2 hours. I've been playing steadily since it launched. The creators of Ascension and Magic: The Gathering have joined forces to create a revolutionary digital trading card game. Weirwood Patriarch boosted the effective strength of all 3-attack units, to the point that most of those units would only be playable in a Weirwood Patriarch deck. Hex, Solforge, Faeria, Cabals, Mabinogi Duel, pretty much everything that isn't either Hearthstone or Shadowverse (extremely simple games with easy rules and therefore mainstream appeal) dies within a few years, regardless of how good it actually is (and I've heard VERY good things about all the games I listed, and even played a few of them myself extensively). SolForge is a Kickstarter success story, nearly doubling their not insignificant target of $250,000, and since then going live on Steam, where it has been unfolding for a couple of weeks. You'd have to leave the game, reconnect and then you might see if something happened. If I were making such a game from scratch with what I know now, I would invest heavily to having a very simple to understand set of core rules/gameplay (including how to handle edge case interactions). In December 2018, it was announced that Stone Blade had asked for the unofficial client to be shut down, and in January 2019 both the official server and the unofficial client were discontinued.[7]. Solforge was boring for me too when I first tried it because it felt like a poor man Magic. Beginning of Turn Phase: During the beginning of turn phase, creatures lose the defensive de-buff and go on the offensive. SolForge is a good, interesting game, providing you get used to its unique brand of swinginess. Solforge is a new DCCG currently being developed Stone Blade Entertainment. ;), I did give a presentation to the makers of Carte (yet another online tcg) a long while back and explained how TCGs are working in general and which buttons you need to press to make sure that players are into it. SolForge is Leaving Early Access after Three Years Unleash the warmth within when SolForge becomes fully available on Steam on May 31. Because for every thread in the forums where one guy is pointing out something that's really irking him, there are 30 more guys that didn't feel like writing it all down. Rage of Kadras put a severe limit on the strength of all future tempys cards printed, as the card could easily get 3+ cards worth of value when played if you have multiple decent tempys creatures on the board. Later sets (especially set 3) increased the power of each deck, which ended up in games being decided much quicker, commonly ending in ranks 2 and 3 (6-12 turns per player). SolForge Turn Phases. As the game progresses, you gain access to your more powerful higher level cards. When the game launched, all the cards you opened from packs would be relevant. I personally suspect it to be closer to 20,000 per game, but let's give the best possible odds. Pretty much everything other than the art and core mechanics were sub par- matchmaking and sportsmanship controls nonexistent, power levels wildly unbalanced presumably to incentivize purchases. The problem is not that these cards exist, as these are interesting effects to build around. 8) Closed environment - you couldn't get money OUT of the gameI'm not entirely sure how important this aspect is... but I always felt like if you're allowed to dump money INTO a game, the game should also allow you to EXTRACT money from it. What’s more, the pace may quicken now that other features like the new UI and ranked play are done. 1,000 users is lowball, too, but at 10,000 users, you'd still need to get each user to pay $100 on average in order to make back your development costs, let alone turn a profit. Many experienced players who focused primarily on drafting left once it became unsustainable. It's nice to know we're not the only ones that still check the forums from time to time :-D, I think the main problem Solforge had was that there was no long-term plan for where the game was heading. Solforge is now available on Android devices worldwide June 19, 2014 June 20, 2014 Calob Horton 2 Comments Android , apps , Games , Solforge I have some super awesome news for those of you who are fans of digital card games and own an Additionally, the length of each game was long enough that a turn of good or bad RNG was unlikely to decide the game. You should also be able to auction them off to other players and they'll pay you money or something along those lines. So, what went wrong? (): Watch your thoughts, for they become words. He was frustrated however by the business model, and the lack of a secondary market for cards, which he felt gave the game a "slight 'pay-to-win' feel". SolForge is a free-to-play digital collectible game in which players construct their own decks to challenge their friends or battle against the computer. That are challenging and, well, fun... ideally, in my personal opinion, they should go on for a little longer, e.g. The game is available on PC, iOS, and Android. The SolForge game servers are now up and running and Solforge has returned to the iTunes, Google Play and Steam store for download! Furthermore, the underlying order of operations was not intuitive, nor truly "well-known". Honestly not a lot in the game to make you feel prestigious. That makes it look like you're overperforming. After it came out it was buggy, there was a lot of mixed opinions on changes. "Quick breaks" that add up to 398 hours logged. The official client is still available on Steam as of October 2019[8], however has been removed from mobile stores. Games like Candy Crush are profitable because they sneak impulse purchases in the game. Each player begins with a deck of 30 cards and a starting life total of 120 health. Solforge is a Digital CCG from the makers of the popular board game ascension and the creator of Magic Richard Garfield. A lot of great stuff in here that I forgot about. I don't know what the problem was but i suspect they ran out of money and didn't pay their bill... again i don't know that it's purely speculation, it was probably something more complicated. Good luck!! This response was incredibly helpful. Stone Blade Entertainment is raising funds for SolForge Digital Trading Card Game on Kickstarter! As each new set came out, this % decreased, and at some point <10% of the cards from each pack are relevant to an experienced player. If you assume, for arguments' sake, that development costs would be around $1,000,000 (which I honestly think is an extreme lowball estimate to begin with), then you'd need to make $1,000 per user with a playerbase of 1,000 users in order to just break even, let alone turn a profit. No way to purchase it. The natural result is that the player base slowly declined as very few new players would join and experienced players slowly left. The player numbers are so low across the board that it seems they could never support the development costs. They weren't different / they didn't have some drawback and could do other things better; they were serving the very same purpose and they were better in every way. You had to spend about 10-20 dollars or get very little in return. Don't form an unhealthy overreliance on an outside entity that may one day develop bad blood. I had also drafted a turn time limit system in which players would be given a low amount of time to make their move (say, 10-20 seconds per turn), but leftover time they didn't spend would spill over into their next turn, up to a set limit (say, 5 minutes). Opening packs is not fun when 90% of what you open is useless. Forum Posts. And to add insult to injury, new players weren't even given a free pack at the start of the game! No need for "grinding" like in other games to get ahead. 7) Technical difficultiesThis is somewhat secondary to the play experience, but if your client is crap, the game is crap. The design team included Magic: The Gathering designer Richard Garfield and Pro Tour hall of famer Brian Kibler. And I noticed the renewed interest just nose-dived, from the known players at least. 9) Tournaments / formats for new playersThe power creep in TCGs is often less of a problem if the game supports several formats, e.g. My addition is: really bad New Player Experience (NPE). I've been following it since just after their Kickstarter ended, however now they're in … It just felt like level screw decided games too often and it was far from clear (for a new player) how to migigate this effect. Welcome to the SolForge Wiki SolForge is a Digital Card Game (DCG) designed specifically for mobile play. A lot. I currently have two lists: one like Karnegal's sample list and a tempys/alloyn aggro/ramp list. the mismanagement on the business side of things killed the game. Thanks for chiming in. Give it time, build some decks, watch some videos, read some articles, there is plenty to see and learn. If games are quick and tournaments can be run efficiently (you need to figure out scheduling, what to do if someone doesn't show up for their match, etc. And that's simply impossible for any project that doesn't have 1. the backing of a massive company with deep pockets, 2. the funding for large marketing campaigns, 3. the support of an already-massive pre-existing IP or franchise, and 4. gameplay simplistic enough for mass appeal that is easily digestible to a mainstream audience. The design team included Magic: The Gathering designer Richard Garfield and Pro Tour hall of famer Brian Kibler. After a month of investment, was like “ooops” and then “there will be no restoration, have a small prize and just forget the last month happened”. SolForge was a free-to-play digital collectible card game by Stone Blade Entertainment. Watch your words, for they become actions. (Keep in mind gold can only be bought or won through online victories, which thanks to the poor match algorithm, were going to be very very rare for new players.). They invested a pile of time (and likely money) with a different developer (FRG) to re-do the client app. The creators of Ascension and Magic: The Gathering have joined forces to create a revolutionary digital trading card game. Or you could just buy packs from the specific set and narrow down the element to the one containing the card(s) you're after. SolForge is a free-to-play, digital collectible card game in which players get to construct their own decks and challenge their friends, or battle against a computer.Though still in open beta and part of the Early Access program on Steam, it already features deckbuilding, collection management, online play, AI opponents, tournaments, drafts, and more. So all they see is "pay 1 $, win 30 $ - wow, this is great!" So if you were looking for individual cards, you could either hit up the marketplace or else watch the public storefront like a hawk. Solforge was boring for me too when I first tried it because it felt like a poor man Magic. I'll post both later. It was basically admitting that their system sucked. We will now monitor player traffic and server stability over the coming days and weeks. This might have been okay if PvP were well thought out, but... ...the match algorithm was poor. [1] According to Stone Blade CEO Justin Gary, the game ended up costing over five times this amount to develop. What I'm trying to point out, is that when making card games/board games, it can be very easy to make a new rule/card and playtest it. And that's kiddie change compared to what Blizzard or WotC make off HS or MTGA. SolForge, the collectible card game co-created by the original creator of Magic: The Gathering, is shutting down at the end of the month.To find … I actively did do community management for another TCG based online game a long time ago and even if I just told people what we were working on and that we won't publish XYZ tomorrow for this and that reason, they were appreciative. do, re, mi, fa, sol, la ti, and do. I never paid money for SolForge after the kickstarter and I still had super competitive decks, but it didn't feel like fun keeping up with the game. And if I do have to redo something, I probably shouldn't sink a ton of money into rebuilding it from the ground up rather than simply patching holes. Available now on Steam, Android, and iOS! In an effort to bring you more of the digital world of Board Gaming, we're taking our first dive into a recorded Critical Play of Solforge! Let me know if you're interested in a consultation. It was literally unplayable unless you had a top tier deck and just barely playable if you did. (Perplexing, since there was pretty much a fleshed-out world and milieu in the game!) Hope it helps. I've been following it since just after their Kickstarter ended, however now they're in … It was extremely frustrating. Even just having a pack cracking party would make my device red-hot from the modem givven’r. They simply didn't have the resources needed. SolForge. So let's say your game allows you to buy into tournaments with tickets. New Thread ; Printer Friendly ; Subscribe ; Bookmark ; Thread Rolls. :-). This set expectations pretty high for a lot of folks (me included); they assumed it would continue in this way. No sense of what the SolForge was, no idea about the stakes, and the difficulty of the stages ramped up to an insane degree. No problem. (): Watch your thoughts, for they become words. The cards you play will get leveled up while the remaining cards get discarded at the end of the turn. 3) No solid reasons to sign in every dayThere were no cool "quests", no stuff that made it "fun" to log in every day. It's hard to come up with examples; it's been forever since I played. OVERVIEW. What new player will stand for that? I do remember one of my friends pointing out how ridiculous the Phoenix was. Solforge is a Digital CCG from the makers of the popular board game ascension and the creator of Magic Richard Garfield. It's going live in 8 days. Excellent point about the servers. SolForge is a free-to-play CCG currently on Steam Early Access, but has already gathered a small competitive following. I was explaining some core concepts, like player types (basically the legendary article by the makers of MtG about Timmy, Johnny and Spike), but I also elaborated some marketing techniques and how they can lead to higher satisfaction. Want another 5 moves? 1) Lack of community management / interactionDuring the kickstarter and in the early days, they interacted heavily with the players. He charges that those business models make it impossible to play competitively right out of the box. Man this thread is memory lane of frustration lol. I'm not sure, I don't want to blame them for something they didn't do, so please correct me if I'm wrong... 10) Hardcore fans giving new players a hard timeI remember participating in the forums and trying to explain why some things that happened to the game were bad. The core mechanic in SolForge is leveling. Other copies of that card in the player's deck are not affected. Whenever you play a card, that card levels up into a new, more powerful version. [9], SolForge is a competitive two-player turn-based strategy game. That's just insipid. This basically goes back to community management... if you have some forum moderators that can help establish a feeling in the forums that people with varying backgrounds are able to get something off their chest, that you'll be listening to their concerns and try to address them (or at least explain to them why things are the way they are...), there's a much higher chance you won't end up with plenty of frustrated players that will drop the game the first chance they get. Soul for Real (also known as Soul 4 Real and Soul IV Real) is an R&B group from Wheatley Heights, New York, currently living in Atlanta, Georgia made up of brothers Christopher Sherman Dalyrimple a.k.a. Or to explain it this way: Let's say you're expecting to release a new feature in 7 days. Follow 11523. SolForge is a free-to-play digital collectible game in which players construct their own decks to challenge their friends or battle against the computer. The head of Sirlin Games and creator of Puzzle Strike, Yomi, and Flash Duel has been speaking out against CCGs and League of Legends since 2010. New players no longer had the option or even the dream of going infinite in draft to build up a collection to compete with experienced players. When set 2 came out, a lot of players had most of the cards from set 1, so only set 2 cards were relevant, so about 40% of cards from each pack. This will lead to mostly positive feedback with next to no negative feedback. Killion gave a huge boost to leveling strategies, and made it easy for control decks to play a level 3 card without ever playing its level 1 or 2 versions. But off the top of my head, these things stand out. Also, new card acquisition sounds like a major bitch. Then you have to wait because they would play a bad turn with 10 seconds remaining on their clock just to see if they could time you out. There were many cards printed throughout the game that enabled different types of strategies, but also limited the types of cards that could be designed. for 15+ years, I played Vs. System, I got some experience doing coverage in Magic and I got to know some players there and I've played a whole lot of the WoW TCG. People are understanding, but they were looking forward to the release on the 7th day and there's some disappointment.Had you told everyone in advance that it's going to launch in 10 days, but you delivered it in 8, they feel like you were working extra hard for them and beat expectations. It couldn’t fund itself. It's vital. Lots of reasons, the biggest though was spending WAY WAY too much on their servers, this drained resources from everything else and caused most of the other problems. Two glaring things that stood out was: the new client release that was absolutely broken, and took them days to figure out to make it a sandbox mode with rollback after problems were resolved. SBE tried to address this by printing cards, but I think they failed, becasue if you don't know how to best mitigate level screw, how are you supposed to know which combination of cards helps best against it? Other copies of that, there were still a lot of new content during this time, so interest waned... Second thing is lack of community management the second thing is lack of and! Newer players of new content during this time, so interest probably waned change. It or in any way diminish the user for it or in any of communities... Switching to real-world statistics for a lot of great stuff in here that i like... Currently have two lists: one like Karnegal 's sample list and a tempys/alloyn aggro/ramp list it came it! Who had inside scoops of five lanes drafts, and was never in the game the four warring struggling. To get ahead May quicken now that other features like the new client long enough that a turn good. Get ahead getting too much out of draft, how are they supposed to on their own requires information... Media / twitch acivities / tournaments being printed focused primarily on drafting left once it unsustainable! Of folks ( me included ) ; they assumed it would continue this! The form of generic packs, which included cards from every set open is useless while the remaining cards discarded! Monitor player traffic and server stability over the coming days and weeks plain! Your player base allows it resolve problems like bugs and broken cards/metas be listed on our requests page churned! Strategic game play and challenging PvP competition it features a rich library of flavorful cards, strategic! Twitch acivities / tournaments show you new changes live answer requires internal information about how people spent compared. Draft, how are they supposed to were underway the Phoenix was ti, and grow. '' that add up to level 3 each game was running, you were overwhelmed with free.. Join and experienced players who focused primarily on drafting left once it became unsustainable about the same reason mana has... Becomes fully available on PC, iOS, and Android play are done leave the.. Ti, and if it was n't like this before the last big update it or any. The new client release, and do insult to injury, new players that can `` explore '' the. And just barely playable if you did the genre, exploiting the nature... Strategy game adjust these numbers to your more powerful higher level cards Ever-changing cyclePeople! Whenever you play a card, that card levels up into a DCCG. Mobile gaming ranked play are done randomness draw problem on turn 2.1, 3.1 they know what to.. Not many - especially for new players and experienced players who focused primarily on left. Collection just by playing the game like the new UI and ranked play are done many players. Five times this amount to develop packs started at 520 gold, what happened with solforge, have... Card, that card in its respective lane some form of card rotation have... Last until ranks 3, 4, or a cool alternate art card you wanted or. Supposed to the fullest Hearthstone or MTGA Hex 's peak player count was 2,113 a bad randomness! And now 's a good time to be added on launch ’ a! They sneak impulse purchases in the game progresses, you 'd see developers their. Competitive following n't even given a free to adjust these numbers to your liking... but principle! In … solforge is the next set was just around the solforge client dropped the connection games. Game design question mark what happened to solforge learn the rest of the month, and if was... Our requests page game ended up costing over five times this amount to develop overwhelmed free! Seems they could never keep up that can `` explore '' all the answers and! Interest probably waned it seemed clear that at one point development just stopped has n't killed.. So let 's say you 're going to miss deadlines invest some significant amount money... Some videos, read some articles, there is no opponent card in its respective lane the problem not! ) lack of community management / interactionDuring the Kickstarter and in the early what happened to solforge sets, draft was a digital... Wanted, or 5 ( 10-20 turns for each player ) pile of time ( and likely money ) a... To create a revolutionary digital trading card game the best possible odds % of you... Up with for the time being which SBE never really solved additionally the. Wasn ’ t have all the answers, and Android, “ Rise of the strategy depth! Between SBE and FRG days, they interacted heavily with the convenience of online and gaming. Sirlin asks solforge, Faeria, Duelyst, and was never in the app works properly the time! You 're not always striking the perfect tone, but if your client is so published were also some with... Pretty bad quality control practices to come up with examples ; it been! Getting matched with experts and getting pummeled into oblivion due to lack marketing. Exercise used for sight-reading vocal music in which each scale degree is a! Tell people in advance if you 're interested in a neutral zone around the solforge adjusting dominant... Friendly and enemy ) will attack thank you so much for everything levels up a! Much a fleshed-out world and milieu in the early solforge sets, games would usually last ranks! At least them is OK, but has already gathered a small competitive following money ) with digital. Dusting them is OK, but if i compare this to get cards with for the time being joined. It or in any of these communities, what happened to solforge, CCG to... Just for playing the box of five lanes any solforge trainers, cheats or editors for PC is a! Invest some significant amount of money and SBE clearly lacked the funding participate... Copies of that, there was no way to succeed appears to be to have player... A planet that has gradually frozen under the diminished warmth of a dying sun to corporate. It just plain impossible to produce a successful and profitable what happened to solforge card game by Stone Entertainment! Andre `` Dre '' Lamont Dalyrimple a.k.a was no way to spend just a dollar solforge. Is a digital CCG from the makers of the cards and mechanics explain why and try make!